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7 Game Reviews w/ Response

All 18 Reviews

Good thing I'm not being rated for accuracy!

Instructions to play Alien Annihilation:

1: Constantly and rapidly click the left mouse button.
2: Wave the mouse in the general direction of the aliens; you're bound to hit them eventually.

That being said, you really need to work on the hit scripting here: Where I clicked had virtually no bearing on what did and didn't die.

Other than that, the graphics could use some touching up, and the story seemed a bit contrived.

Rating: Needs Improvement : 6/10,3/5

IMisfitsI responds:

Graphics could use touching up? Well I just watched your submission and I don't see how you can say that. Try doing artwork AND programming for a game on your own instead of a 15 second "cartoon". Yours reminded me of when I used mess around in Mario Paint as a kid. Sorry but it's true.

Nice flash remake!

Almost perfectly replicates the SNES boss battle!

Another thing to add onto NinjaMushroon's comment though: If I recall correctly, you're supposed to be able to spin-jump off of the giant bowling balls too. :P

Perhaps we can see a full Flash remake of SMW in the future?

Lambtaco responds:

I changed the balls now. But don't expect a full Flash remake of SMW, I just don't have the time. the closest thin I think will be A Koopa's Revenge II.

One of the few remaining original game concepts.

You know you're awesome when you can kill 3975 ninjas wielding only a clock tower.

I mean, that's a pretty unorthadox weapon.

Unfortunately, the 3 surviving sabotuers broke it before I could hit my personal goal of 4k.

Great game, even if it's so simple.

CrazyChihuahua responds:

Thanks for that review. We were going for an original concept, and thought this was pretty unique.

Ya, the ninjas go slow when there's a few, but they'll eventually break things down =P

Why must you be such an elitist bastard?

You may recognize me from my review of your other game, Quadrobarrel Defence, so I must ask you this: Why must you be such an elitist with your games?

It's a miricle my browser didn't crash with as much as the lag raped my computer. I'm rating as to what the game might of been- had it actually been playable.

Lagged out more than Coolio Niato's submissions, and that's saying something.

5/10
No Vote

-HailFire

dz2001 responds:

Sorry.
I dont make games for OLD machines. p4 2.8Ghz which is quite enough for this game was released in 2002. Thats 5 years ago.

The ultimate test of digital dexterity.

This just topped Coolio DJ for my favorite Rock Out! submission. :D

It is an epic game, but the learning curve's a bit steep; It took me two tries to beat easy, and then about twenty for medium... Tom Fulp got eaten a lot. :(

After that, though, I had no trouble beating hard, and I'm currently working towards unlocking Insane and Secret.

Also, when a monster hops in the portal, the shaft of light is a bit extreme; it can be distracting enough that you miss more monsters, and the effect can snowball into an instant loss. :(

Overall, 5/5, 9/10. Great show, good luck in the contest!

Also, as an aside to every last one of you bastards who opened this up, played easy once, failed miserably, closed the window, voted 0, and wrote a crap review:

You suck, and I hate every single one of you.
Go die in a fire. >:(

Glaiel-Gamer responds:

When you unlock the super special mystery secret prize, PM me with your opinions if the awesomness of it doesn't cause your limbs to explode.

Epic, but not perfect- yet.

I would like to begin by saying that this is easily the best fighting game I have ever played on Newgrounds.

T3H PL00X SID3Z:

- Awesome graphics
- Amazing Newgrounds flavor
- Easy to play; the controls were always smooth and never felt clunky
- 95% Lag Free
- The humor factor, including the fact that I managed to beat Convict's last stage (through a well placed P-Bot morph and Lvl 30 powerup), and still got the privelege of watching my elder brother get anally raped by Asshole for at least two more hours
- The game introduced me to some new elements of NG history, like Piconjo and Convict
- P-Bot as a playable character, and the inclusion of the NG tank
- All of the characters were well balanced
- Story mode added to replayability
- Challenge Mode. =)

N33DZ T3h 1MP00V3M3N7Z / AD TH1Z:

- Sound was fairly bland and repetative
- Powerups were annoying
- Very bare-bones survival mode; add randomization to the characters, increase difficulty/number of opponents as the fight goes on, add stage select
- Unlockables were sparse and a pain in the ass to unlock, thus, I never got them all
- I found no incentive whatsoever to use VS mode
- It would at least be nice to control WHEN Convict morphs, if not what
- Add moar items / unlockables
- Salad Fingers fucking creeps me out. >_>
- All the growth 'bonus' did was make you a bigger target, it didn't increase power/endurance enough to be worth it.
- More characters? Classics like Madness and SClock come to mind, as well as characters such as Audio Bot and Recoil

~ ONLINE MULTIPLAYAAAR!

- Also, MindChamber 4 Boss FT fucking W!

NegativeONE responds:

From the sounds of it, you have a good grip of the game, based on how you beat Convict's level. I also like to hear that someone appreciated the balance of the characters. A lot of planning and factors went into it, including some things that were harder to notice, like guard strength. For example, see how long you can block as Alloy VS Salad Fingers. The heavy pickup was kinda mixed. I wanted to add a power boost to it, but that would make it too similar to range. The main advantage of it was that you could stomp to make characters toss into the air, making them sitting ducks for aerial attacks. I'll consider balancing it better for the future though. This is one of my favorite reviews so far as you seem to have an above average understanding of game mechanics, so thanks for dropping some words.

You, sir, win the internets.

Needless to say, this was an awesome game, and, in my opinion, better than your StarCraft FA series, especially for not being a 'serious' project.

However, there were a couple things that need tweaked, the music's a bit soft (and could probably use some doomish/boss fight music for level 30. =P), and the innovative four-barrel design of the turret had little to no bearing on gameplay, I've got to level 30 using only one gun. However, this is by far the best turret game I've ever played.

Haven't beat lvl 30 tho, still can't get past the 25-second mark (2 tries so far). =|

To all you whiners out there:

This game is challenging, but overall, isn't /that/ tough.

Seriously. I got to lvl 30 using one gun, and only dying once prior to it.

So, some advice.

USE. MINES.

If you don't deploy mines, you're a dumbass, plain and simple. For best effect, place them in a ring around your turret. For main weapons, I use the Implosion Cannon (replaced by the AntiMatter Cannon), supplemented by the Ion Cannon, which remains my personal favorite. Ionize weaker enimies, blast tougher ones.

Upgrade Capacitor more. If you run out of energy, you're screwed. Damage is also essential. Upgrade Shields less than the other two: they're fairly weak anyway, and the best defence is a good offence.

When you hit level 29-30, you're going to face slick looking ships that take two antimatter blasts to kill, even with damage fully upgraded. These ARE NOT your main priority. Sure- they're tough. However, they do fairly little damage, spread the pain around, especially on things like the little missile tanks.

Ten nuke level: Spiff!

Not very hard, either. If you're placing mines properly (And that means YOU, dumbass. You know who you are.), followed by shooting ones that dodge your mines with the Ion Cannon, it's clean sailing.

Don't bother wasting money on Core (multi-turret) or Nuke upgrades, they're not that useful. (Hell, I never even bought the nuke.)

Don't underestimate the ShockWave Drive, it's an exellent defense mechanism. While it has a smaller blast radius than I'd like, it's perfect for giving you breathing room when you're being swarmed by the little blue bomb guys.

Finally:

Don't waste ammunition. Practically all weapons, especially the Implosion and Ion Cannons, require aim and finesse. The less shots you waste, the more energy you have! The Implosion Cannon leaves you temporarily unable to move your turret, and uses a lot of energy, so don't miss!

If you follow these simple guidlines, you'll have a hell of a lot less to whine about. ;)

Oh- and play on low quality. A lot less lag that way.

Cheers to DZ for the best turret game to date!

-Fenix

PS: You also get bonus points for the nifty head-asplodie effect. =D

dz2001 responds:

Nice review and hints, thanx :P

> I could not find any other soundtrack that would fit better.. as for using several soundtracks - I didn't want to increase the filesize.

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